AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in Czech Republic Q2 2024
Explore the performance of the top 5 slime games on a unified platform in the Czech Republic during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 slime games in the Czech Republic showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at how these apps fared:
Super Slime - Black Hole Game demonstrated a strong presence with a consistent revenue stream. Weekly revenue started at around $19 in early April and peaked at $58 by the end of the month. Although it faced some fluctuations, it closed the quarter at $44. Downloads showed a peak in mid-April with 2.1K, but saw a dip in early June to 933 before rising again to 1.9K by the end of June. Weekly active users remained relatively stable, starting at 9.7K and ending at 9.9K.
Bruno - My Super Slime Pet had modest revenue, with occasional peaks such as $25 in late May. Downloads exhibited a downward trend from 625 in early April to 328 by the end of June. Active users showed slight fluctuations, starting at 4.9K and ending at 4.8K.
Fluid Simulation experienced intermittent revenue, with notable peaks like $35 in late May. Downloads fluctuated, peaking at 59 in the final week of June. Active users started at 86 in early April and rose to 119 by the end of June, showing a steady increase in engagement.
Slime Simulator Time :ASMR DIY saw minimal downloads, with notable peaks such as 145 in late April. Active users showed some variation, peaking at 322 in late April before stabilizing around 131 by the end of June.
World of Slime Simulator Games maintained a consistent revenue stream, averaging around $34 weekly. Downloads were sporadic, with a peak of 26 in mid-June. Active users were minimal but showed a slight increase to 24 in early June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.